You can find plenty of complaints and explanations about the zoom in railroads. (why else would you play sandbox, but then why would you EVER play sandbox.) About the only thing I can say the RT3 does better in sandbox would be free zoom. Railroads is MUCH prettier and has alot of neat animations to watch - if that is your bag.Īs for which has a better sandbox, I would probably say Railroads, since it has better eyecandy. Personally I like RT3 better, but I have been having alot of fun playing Railroads!. Finally I haven't noticed and maintenance cost difference for trains waiting fo a load and trains pulling a load - making wait for full kind of useless unless you are on a long haul from which other trains are taking the same good. Laying track on flat land is really pretty cheap, moving dirt for cuts is pretty expensive. (the trains maintenance drives cost) 2) laying track is expensive, while leveling land is cheap. 1) track don't seem to cost much at all to maintain. Which brings me to two of my other complaints. I have found out that its generally better to just make each train have its own independent track. On medium its not great, but then since trains will pass through each other after a while, Railroads will prevent the gridlock very common in the hard setting. The train routing (if you use hard) is pretty lackluster to crappy. Very little supply demand - prices don't change all that much if at all for how much you take there. Railroads! - It is a simple take this cargo to there, and it will make a cargo to take to another place. Railroads! lends itself well to short multiplayer games. Railroads is more like RRT2 or the 1880s boardgames. RRT3 is more like a railroad/economy simulator (not train sim). There is also Mashinky which is still in early access and I haven't tried it yet but reactions seem to be mostly positive.Like many other have said, RRT3 and Railroads! are VERY different. I'm hoping the game improves over time because it has the most interesting gameplay so far. The only downsides so far are that it doesn't have manual signal placement making it hard to manage a lot of trains and some other bugs and missing QoL features. It has a very good campaign, AI opponents, research and ability to buy or build industries. Often you are given a long term mission but it's up to you how to get there without going bankrupt. The goals are interesting and challenging. Railroad Corporation - This game has the most interesting economy so far. It has scenarios with goals that are somewhat interesting but overall I feel this game is a bit too easy. Visually it's the best one out there as well. The campaign is actually really good with research and experience carrying over throughout the campaign. There is both a campaign and sandbox available. You actually have to consider about the profitability of your routes. It also has a research system which I like. ago Railroad Corporation is the more realistic and more challenging game. Economy is interesting and you can also buy or build industries which is great. Railway Empire - Also very good track system that is very similar to TF but the scale of the map is smaller so it gets a bit unwieldy at times. There are scenarios but those are also quite boring. On the other hand it has no opponents, no goals and no challenges after establishing your initial transport lines and starting to make profit. Transport Fever - Has the most realistic and detailed track laying, train physics and cargo systems. It's a hard choice because all of them have some great things about them but also have flaws.
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